He has no long ranged jutsus at all, or even summoning, bunshins displayed, or anything to make up for his style's weaknesses. However, he tries to do the same against the ''much'' stronger ]. We see that when he tosses Sasuke around like a ragdoll. He uses taijutsu and focuses on melee combat using his high speed and strength to overwhelm the enemy. Too bad Shino doesn't get more screentime. ** Possibly also subverted by the Aburame clan-while they indeed only have a handful of jutsu, the main jutsu is basically the ability to control a swarm of chakra-eating bugs, which is actually extremely versatile and effective, so a lot less crippling overall. * ''Anime/MazingerZ'': Several ], they've received the ] "The clan with a thousand skills". Fortunately, Kurapika has a mix of non-offensive skills and abilities to work around this limitation. He mastered both the use of nen and special abilities insanely quickly, but tailored his offensive abilities towards fighting the Phantom Troupe and can't use them on anyone else. Worse, once this ability ] was dispelled, Kastro is completely powerless. Kastro had basically dedicated himself to mastering a nen technique that was so absurdly complex that it left him completely unable to use any other nen techniques, and even limited his ability to learn other non-nen based techniques, so that the opponent only had one (admittedly pretty strong) martial arts move. * In ''Manga/HunterXHunter'', this happens during a tournament arc when ] fights an opponent who had a grudge against him, Kastro. ** Itsuki's strongest subject is Science. ** Yotsuba's strongest subject is Japanese, though she claims that she guessed some of the answers. ** Miku's strongest subject is Social Studies, due to her interest in historical generals from playing an online game. !!Non-Video Game Examples ] * ''Manga/TheQuintessentialQuintuplets'': Downplayed as the Nakano sisters' best subjects are still not great compared to Fuutarou's, revealed in Chapter 20, the girls individually passed: ** Ichika's strongest subject is Maths. People who do this for ElementalRockPaperScissors are suffering from PoorPredictableRock. Can result from a TacticalRockPaperScissors design scheme, or from intensive MinMaxing in a character build. A few might've had a second gun used for attacking enemy fliers, but that was about it. After all, if tanks are effective enough against other tanks ''and'' infantry, then why build anything else? Additionally, until recently, most units in games were depicted with only one weapon. This is usually a result of game balance. The most prominent examples can be seen in this genre: explosives will deal low damage to infantry, infantry]though maybe the problem isn't so much with their damage as with ]], while Anti-Aircraft cannons can't defend against ground units. They often have only one weapon, effective against just one particular kind of enemy, and usually cannot defend themselves at all if their particular weapon is ineffective. In some RealTimeStrategy games, unit types are often specialized beyond all reason. A crippling overspecialization occurs when an obscenely powerful advantage makes a trade-off that limits how ]. If they are incredibly fast but go down quickly when hit, they are a FragileSpeedster. If they are ] but slow-moving, they are a MightyGlacier. If someone can hit hard but are easily hurt, they are a GlassCannon. People who do this for ElementalRockPaperScissors are suffering from PoorPredictableRock.ĬompetitiveBalance exists so that there is some symmetry between specific advantages and the NecessaryDrawback. The most prominent examples can be seen in this genre: explosives will deal low damage to infantry, while Anti-Aircraft cannons can't defend against ground units. CompetitiveBalance exists so that there is some symmetry between specific advantages and the NecessaryDrawback.
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