![]() ![]() Tracking, which enables depth of field and controls the focus by tracking Actors using the Tracking Focus Settings properties.ĭisable, which disables depth of field entirely and does not allow any depth-of-field influence from other sources.Ĭontrols the focus distance relative to the camera's position in centimeters. Manual, which enables depth of field and controls the focus, relative to the camera position, using the Manual Focus Distance property. ![]() It contains the following options:ĭo Not Override, which disables the camera-influencing depth of field.This still allows depth of field from other sources, such as from a post-process volume. Visit the Post Processing page for more information on the post-processing effects available in Unreal Engine.įocus Method controls the depth of field and focus settings. Post processing allows for additional camera effects to be displayed and adjusted, such as Bloom, Exposure, Vignetting, Color Grading, and more. If disabled, the camera tracking will override any data on the X-axis.Īll Cine Camera Actors have their own Post Processing layer that is enabled when piloting them. This is useful for controlling specific framing of a tracked Actor.Įnabling this will allow the camera to be rolled on its X-axis. Specifies a positional offset to apply to the tracked Actor relative to its local space. If no Actor is specified, the camera will instead track the world origin (0, 0, 0). This property can be keyframed in Sequencer, allowing the camera to change its tracked target over time. Specifies the Actor that the camera is tracking. The default value of 0 will make the camera track instantly, and numbers greater than 0 will add an increasingly large delay to the camera's tracking. The speed at which the camera updates its tracking of the object. This is useful if you are using it in conjunction with Relative Offset. The Look at Tracking feature also contains the following properties for further customization:Įnables the Look at Tracking feature on this camera.Įnables a debug locator cube to show what the camera is tracking. Then, select Enable Look at Tracking, and set the Actor to Track property to the Actor you want the camera to look at. To enable camera tracking, locate the Look at Tracking settings in the camera details under the Current Camera Settings category. Enabling this feature will override the camera's rotation and modify it to aim towards a specified object. You can use the Cine Camera Actor to track other Actors using its Look at Tracking settings. In Unreal Engine's top menu, select Edit > Editor Preferences, then click on the Viewports menu in the Level Editor category and locate the following properties:Ĭontrols the size of the picture-in-picture display. The window can also be customized or disabled in Unreal Engine's Editor Preferences. Click the Pin button in the bottom-left corner of the picture-in-picture window to pin it. This window can be pinned so that it remains visible even when the camera is not selected. Selecting multiple Cine Camera Actors will display multiple picture-in-picture windows with their respective views in the viewport. ![]()
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